About
Passionate, skilled and experienced content producer and marketer with a proven track record in creating captivating videos for a myriad of high-profile clients such as Intel, Riot, HP, Epic, Sony, Blizzard/Activision, Supercell and many others. Extensive experience in developing innovative strategies and executing impactful productions and campaigns. Excels at leveraging storytelling and visual elements from inception to post-production to drive brand awareness, increase engagement, and achieve business objectives. Has a creative vision and strong project management skills that enable delivery of exceptional results and a connection with target audiences.
Project Highlights
EPIC GAMES - FORTNITE CHAMPIONSHIP SERIES (FNCS)
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Content for in-person competitions at the height of Fortnite's popularity in 2018 - 2019.
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6 events in 2 years all over the US.
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Hundreds of content pieces including promos, interviews, recaps, player portraits.
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Produced dozens of videos and hundreds of player portraits in 2-3 days, multiple times.
SUPERCELL - BRAWL STARS CHAMPIONSHIP (BSC)
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Responsible for all video content for BSC for two years including two World Finals events and six international shoots.
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Over 100 content pieces including 3D CG animated trailer, mini-documentaries, recaps, music videos, explainers, promos and portraits.
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Filmed in locations such as Japan, Malaysia, Romania, Brazil, Spain, Canada and France.
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Produced and managed creation of 3D CG animated trailer collaborating with two separate international animation studios.
RIOT GAMES - LEAGUE OF LEGENDS ESPORTS
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Produced multiple series for the North America region on the main esports channel in the height of the pandemic for a year.
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Talk shows, top plays, monthly news recaps.
EPIC GAMES - ROCKET LEAGUE CHAMPIONSHIP SERIES (RLCS)
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Content for 6 in-person competitions around the world.
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Promos, interviews, recaps, player portraits.
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3 years, 6 world finals competition events, hundreds of content pieces.
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Shot all over the US and also events in England and Spain.
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Managed the design, build, camera and lighting on the first two broadcast sets.
BLIZZARD - HEARTHSTONE
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Produced content for online and offline events and shows nearly every year since the release of the game in 2014.
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Promos, interviews, player packages, highlights, analysis, intros.
RIOT GAMES - TEAMFIGHT TACTICS ESPORTS
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Content for 3 in-person competitions in Los Angeles.
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Promos, interviews, recaps, player portraits, trophy b-roll.
INTEL / HP - LONG-FORM COMMERCIALS
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2 longform interconnected commercials advertising a gaming-centric laptop.
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Includes extensive stunts and VFX.
FEATURE-LENGTH FILM - LOS TRAFICANTES
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Bio-pic about the life of a real former Mexican drug cartel leader.
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Write and direct.
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Shot in Spanish on-location in Tijuana, Mexico.
ZEDD - ORBIT 2019 FULL CONCERT
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Full concert of chart-topping music artist/producer, Zedd.
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Fully shot and edited concert recording.
MGA ENTERTAINMENT - LOL SURPRISE PROMO
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Promo for popular toy line highlighting future plans to present to retailers.
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Live action/CG hybrid character VFX.
GIGABYTE - MOTHERBOARD COMMERCIAL
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Commercial featuring one of Gigabyte's gaming-centric motherboards.
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Extensive VFX.
RED BULL - RED BULL BATTLEGROUNDS
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Content for 3 in-person competitions in different cities spread across six months.
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Promos, interviews, recaps, player portraits.
SUPERCELL - CLASH ROYALE LEAGUE
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Produced the first two competitive series broadcasts including casting of hosts, set design and build, lighting and sound design.
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Produced weekly content for 5 months in 2023.
TENCENT - ARENA OF VALOR
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Filmed dozens of content pieces for a year including for the world finals.
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Filmed documentary pieces and other content on-location in Thailand and throughout Los Angeles including the first ever esports competition in the TCL Chinese Theater in Hollywood.
STUNLOCK STUDIOS - BATTLERITE
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Developed the use of the first ever live, VR-operated spectator camera for in-game competition.
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Created show intro using in-game VR camera controls.